3R4 VARIANT COUNTERS 1-20
Variants 1-10 were included in the TAHGC rulebooks (section 33); variants 11-20
were introduced by published article: Bucher, Larry; “Yet More possibilities,
Additional Variant Counters for Third Reich”; GENERAL Magazine; Volume
18, Number 5. Per Author suggestion, #4 and #18 switched positions so Spain
as Axis ally (German #4) is offset by Spain as an Allied ally.
# |
DESCRIPTION |
1 |
Better French pre-war preparation. All replacement and infantry units in the French “Allowable Builds” must deploy during opening setup without paying any BRPs for unit construction. Play prior to French opening setup. Not applicable to 1942 and 1944 scenarios. |
2 |
French economic boom; add 40 BRPs to French total for current year only. Play at any time prior to fall of France. Not applicable to 1942 and 1944 scenarios. |
3 |
If France falls, all French colonies and units outside Europe and Corsica automatically become Free French. The French fleet also becomes Free French and fights under British control, and is not halved like other Vichy units (see the Vichy France rule). If the fleet is in a colony it remains there, otherwise it proceeds to the nearest British-controlled port. Free French naval, air, and armor units may never be rebuilt once lost. Play upon the fall of France, but not before Fall, 1940. If France falls before Fall, 1940 the variant is void. Not applicable to 1942 and 1944 scenarios or if Britain has been conquered. |
4 |
Spanish civil war won by Loyalists. Spain sympathetic to western democracies and will activate as minor ally if France is still in game at 1941 YSS, or if Rome and all of Africa are under Allied control. Spain becomes a French minor ally if France is still in game, otherwise British; the major power must pay 35 BRPs to activate Spain. As an exception to usual minor ally rules, Spain does not disappear if France is conquered after this counter is played; rather, she switches her allegiance to Britain and Britain inherits her BRPs at next YSS. Allies may build up to four partisans in Spain behind Axis lines if Axis enter. ??SPECIAL: The Allies must roll one die when they first attempt to activate Spain (in addition to the roll required by 33.63). If this special roll is V, the Loyalist government is communist-dominated and Spain can activate only as a Russian minor ally, and only if Russia is at war with the Axis. The other conditions do not apply. ??If Spain becomes either a French or British minor ally, Portugal simultaneously becomes a British minor ally. Play at start of any Allied player turn. If Axis have entered Spain, Allies may play counter solely to be able to build partisans. |
5 |
U.S. Navy makes full commitment to protect shipments to Britain from unrestricted submarine warfare. Allies lose only two BRPs (instead of three) for every surviving submarine factor in Strategic Warfare resolution for the remainder of the game. Play only in 1941 YSS for immediate resolution. |
6 |
America concentrates her Navy in the Atlantic. Fleets shown under “Allowable Builds” are placed in the “At Start” category instead, at no BRP cost. Two surplus 9-factor counters provided with game now become “Allowable Builds”. The U.S. Naval DRM (29.5712) is increased to +2. Play at time of American DoW, or at start of 1944 scenario. |
7 |
Allied strategic bombing concentrates on German crucial industry. Each surviving SAC factor subtracts four BRPs from Germany instead of two for the remainder of the game. Play during 1944 YSS for immediate resolution. Not applicable to 1939 or 1942 scenarios. |
8 |
Higher shipping concentration in the Atlantic raises American Initial Deployment into Britain to seven units per turn. Play any time after 1942. Not applicable to 1939 scenario. |
9 |
Successful Soviet Five Year Plan; add 50 BRPs to Soviet total for current year only. Play at start of any game turn. |
10 |
Severely hard winter. Soviets get a free Offensive Option on Eastern Front. Axis units, except Finns, east of the original Russian border are not doubled (but are still tripled whenever applicable). Germany may not select an Offensive Option on the Eastern Front. Play at start of any Winter game turn. Effects apply for one game turn only. |
11 |
Belgium and Luxembourg agree to defensive cooperation with Allies. Allied units may enter in Fall 1939 (but may not set up there) and Allied air units may fly DAS against any Fall 1939 Axis attacks. Axis must still declare war in order to enter or to attack any units in these countries. Allied units may not move across nor attack across the German frontier from these countries, and Allied air units may not cross their air space to reach Germany, until they are attacked. Belgium becomes a French minor ally upon Axis DoW. Play prior to Axis Fall 1939 movement phase. Not applicable to 1942/44 scenarios. |
12 |
Allies may buy off Italy for one year only (provided Italy is not at war with a major power) by demilitarizing (completely evacuating) Malta, Tunisia, and Corsica and paying 25 BRPs to Italy. Allies must evacuate the areas on the turn they play the counter (note that this could necessitate the destruction of some units on Malta). Italy may not declare war on any major power until the game turn one year from the time the counter is played; thereafter she may declare war on either the Allies or Germany at her option. The Allies may not reoccupy the demilitarized areas either during or after the one-year period unless at war with Italy. Italy’s multiplayer victory conditions are raised by two objective hexes in the 1939 scenario and become 3-4-5-6 in the campaign game. If Italy later declares war on Germany, German multi-player victory conditions are reduced by four objective hexes. Play during any Allied player turn; normal SR procedures must be used to get the BRPs to Rome. Not applicable to 1942/44 scenarios. |
13 |
“Purge him before he purges you.” Tukhachevsky paraphrases a traditional barracks axiom and removes Stalin. The Red Army is not weakened by purges; Russian infantry availability is as follows:
Play duirn opening setup. Not applicable to 1944 scenario. |
14 |
Full Anglo-French cooperation. All restrictions of rule 34 are ignored. Play at beginning of any Allied player turn. Not applicable to 1942/44 scenarios. |
15 |
Hitler assassinated. Germany must pass on all fronts. Air and naval units are frozen in place. No DoWs may be made. 100 BRPs of the German per turn spending limit are frozen-they are not lost, Germany simply may not spend them for any purpose during her turn. Ground units moved by SR may end their SR only in Germany. All restrictions apply for one entire Axis player turn only. Play at start of any Axis player turn in 1942 Or later, provided Allies have already taken their own player turn (Axis are moving second). |
16 |
France builds armor instead of Maginot. The Maginot fortresses are plain terrain; all three French armor units are available at start. France may choose to add to her allowable builds either (a) three more 3-5 armor, or (b) one more 3-5 armor and one more 5-4 AF. (Counters must be provided.) Play during French opening setup. Not applicable to 1942/44 scenarios. |
17 |
France extends Maginot Line to channel. All French hexes bordering Belgium are fortresses. Play during French opening setup. Not applicable to 1942/44 scenarios. |
18 |
Increased commitments from the Dominions raise the British growth rate to 50%. Play at any time. |
19 |
No Winter War. Not having suffered Russian attack and land grab, Finland has no bones to pick eastward and will not activate as a minor ally. If attacked, she will become a minor ally of any intervening power; otherwise she remains a minor neutral. Play during 1940 YSS or prior to opening setup of 1942/44 scenarios. Any Axis units in Finland must be relocated to Germany (at no SR cost) when the counter is played in 1940, and Finland may not then be attacked by Russia until Russia is at war with Germany. Counter may not be played if anyone has declared war on Finland. |
20 |
Roosevelt outfoxes isolationists; U.S. may enter early. Beginning Winter 1940 U.S. rolls one die at start of turn; may enter on: Winter 40, 6; Spring 41, 5-6; Summer 41, 4-6; Fall 41, 3-6; Winter 41 and thereafter, 2-6. Subtract one from the die roll if France is still in the game; add one if Axis control a port or bridgehead in Britain. The U.S. base if she enters in 1940 is 145; in 1941 it is 185. U.S. At-Start forces are:
The U.S. force level is fixed, and she begins to pay BRPs
for additional construction, whenever the die roll permits her to enter,
whether she chooses to declare war on that turn or not. Her usual allowable
builds are not available until 1942. U.S. may build SW in 1941 YSS should
she succeed in entering in 1940 or in Spring 1941. Play at start of any
game turn Winter 1940 or later. Not applicable to 1942/44 scenarios. * |