3R4 VARIANT COUNTERS 1-20
Variants 1-10 were included in the TAHGC rulebooks (section 33); variants 11-20
were introduced by published article: Bucher, Larry; “Yet More possibilities,
Additional Variant Counters for Third Reich”; GENERAL Magazine; Volume
18, Number 5. Per Author suggestion, #4 and #18 switched positions so Spain
as Axis ally (German #4) is offset by Spain as an Allied ally.
# |
DESCRIPTION |
1 |
Iraq becomes a German Minor Ally due to a successful pro-Axis coup there. The Iraqi rebel forces consist of five 1-3 infantry and one 2-4 air (use minor neutral counters) and draw supply from Mosul or any other controlled supply source. Mosul may not supply any other units. Iraq is conquered when the Allies occupy Mosul. See also 25.46. Play during any Axis player turn prior to 1943. Not applicable to 1944 scenario. |
2 |
Axis aid to Irish resistance forces threatens British political interests. Britain must divert ten factors of ground and/or air units to Ulster and keep them there for one full year. The ten factors or their substitutes must be present at the end of each British Movement and SR phase. Units may be moved to Ulster by Sea Transport, SR/Sea Escort, or (air units) staging or may be constructed there. Play during any German turn; conditions must be met by end of following British turn or Britain signs a separate peace and withdraws from the game as a neutral. Britain is not considered conquered for purposes of 2.21. EXCEPTIONS: If part or all of Ireland is under Axis control, play of this counter has no effect. See also 33.63. |
3 |
Vichy France becomes a German Minor Ally. Play at the start of any Axis turn, but no earlier than the third game turn after the fall of France. Play at start of any Axis player turn in 1942 scenario. Not applicable to 1944 scenario. |
4 |
Spain becomes an Italian Minor Ally providing France has been conquered, and Italy is still in the game, controls five objective hexes, and is at war with a major power. Italy must pay 35 BRPs for the Spanish DoW. Play only at start of Italian Spring 1941 turn. Not applicable to 1942 and 1944 scenarios. |
5 |
Finland, Rumania, Bulgaria and Hungary become active German Minor Allies provided France has fallen and Germany is at war with Russia. Play at start of any German player turn in which the conditions have already been met. Not applicable to 1942 and 1944 scenarios. |
6 |
Hitler does not cut back on armaments; Germany expands production. Add 50 BRPs to German total during 1942 YSS; play at that time, Play at beginning of 1942 scenario. Not applicable to 1944 scenario. |
7 |
Turkey becomes a German Minor Ally providing Germany is at war with Russia and holds a combat factor advantage on the Eastern Front. All Axis combat factors are counted in determining whether the factor advantage exists, including Active Minor Allies and Italians (whether lent or not). Germany must pay 35 BRPs for the Turkish DoW. Play at start of any German turn that conditions can be met, prior to 1943. Not applicable to 1944 scenario. |
8 |
Submarine warfare very successful. If submarines in SW box outnumber ASW by 3-2, U.S. Initial Deployment to Britain is reduced to five units per turn for the remainder of the game. Play any time after 1941. When played, Germany must reveal her submarines in the SW box. The Allies, to avoid the effect of the counter, must reveal at least enough ASW to avoid the 3-2 ratio. They need not reveal all, nor any. |
9 |
Mussolini encounters less Royalist opposition to armament program. Italy may add 25 BRPs to their total for current year only. Add two 2-5 armor and two 2-3 infantry units to Italian Force Pool. (These units must be constructed to be used; they are not added to the At Start forces.) Play during any Italian turn prior to 1942 or during opening setup. Not applicable to 1942 and 1944 scenarios. |
10 |
Hitler does not interfere with development of jet fighters and they are mass produced earlier. Each two interceptors may be exchanged for three SAC factors (fractions resolved in favor of the German player) for the remainder of the game. German air units are also entitled to a +1 nationality DRM in any Air Combat (28.432) situation. Play during 1943 YSS for immediate resolution. In 1944 scenario, play during 1944 YSS. Effects apply during all subsequent YSS. Not applicable to 1939 scenario. |
11 |
Unrest in French North Africa. Play during any Axis player turn provided Axis control at least three hexes of European France. ??If played while North Africa is Vichy, each colony becomes a minor neutral with forces of: Tunisia, one 1-3; Algeria, three 1-3s; Morocco, two 1-3s. Any Vichy units present in North Africa are removed from the game permanently. ??If played while North Africa is Free French and/or under Allied control, the Axis may construct partisan units in each colony, in the same numbers as above. ??If played before the fall of France, France must maintain at least three 2-3 infantry and one 5-4 air in North Africa. Conditions must be met by the end of the French player turn after the counter is played. If unable to do so, France loses 15 BRPs each turn conditions are not met, and may not use Sits for any other purpose. When France falls a normal colony die roll is made and the appropriate one of the two above procedures is followed. |
12 |
Poland backs down, Hitler obtains corridor without war. Hexes J35/K34/L34 become part of Germany. The Fall 1939 turn opens with no one at war; Britain, France, and Poland are not yet actively allied. Germany does not get her free offensive option in the East; her 20-factor requirement in the East is still in effect. Russia may occupy east Europe (Baltic States and Bessarabia) as usual, but may not enter the eastern half of Poland until Germany does attack Poland. Either Britain or France may declare war on Germany at no BRP cost, whichever one does so last. Play prior to opening setups. Not applicable to 1942/44 scenarios. |
13 |
Stalin is more obdurate than usual and Axis anti-communist propaganda more potent. Anti-communist attitudes harden in west. U.S. may not grant BRPs to Russia; Britain may grant no more than 20 per turn. Play when Russia enters war, or at start of 1942/44 scenarios. |
14 |
Bavarian redoubt: Berchtesgaden becomes both an unlimited supply source and a fortress. It, in addition to Berlin, must be captured and held for one opposition combat phase in order to conquer Germany. Play immediately (may not be delayed) when Allies advance into any hex of Germany, but not before 1943. Not applicable to 1939 scenario. |
15 |
Improved German planning and preparation for winter operations. The Russian Winter rule is negated. (But Allied variant #10 still has full effect if held.) Play whenever Russian player seeks to invoke Russian Winter rule. Not applicable to 1942/44 scenarios. |
16 |
Wafdist rising in Egypt. Axis may construct two partisan counters in Egypt. They are not able to close the Suez Canal nor to cost Britain 25 BRPs by occupying Suez and Alexandria. Play during any Axis construction phase provided at least one supplied Axis armor or infantry unit is in Egypt. Lost Wafdist counters may be reconstructed only if an Axis armor or infantry unit or another Wafdist counter is present in Egypt. |
17 |
Germany expands airborne capability. The 2 Fsjr may be treated as an airborne unit. Play when 2 Fsjr constructed, but not before 1942. Counter may not be played if 2 Fsjr has already been constructed as ordinary infantry, not if I Fsjr has been taken as a casualty at any time. |
18 |
Goering puts more emphasis on bombers; Battle of Britain deals heavier damage to British industry. Play only on first Axis player turn following fall of France, for immediate effect. At end of German combat phase, count German air factors within four hexes of London, subtract number of British air factors within same radius, and subtract that number of BRPs from Britain. Italian air doesn’t count, even if lent. Not applicable to 1942/44 scenarios. |
19 |
No anti-Nazi coup in Belgrade. Yugoslavia becomes an Axis minor ally at the same time as Hungary. Only two partisans are allowed in Yugoslavia and only Russia may construct them. Allied attack plus Axis intervention (25.2) could also activate Yugoslavia. Play when Hungary activates, or when intervening in Yugoslavia, or at beginning of 1942/44 scenarios. Yugoslav forces are limited to Yugoslavia, Albania, Greece, Rumania, Hungary, East Europe, and Russia. |
20 |
No Pearl Harbor. Play just prior to Allied winter 1941
construction phase, or at beginning of 1942 scenario. Not applicable to
1944 scenario. Roll one die: 1: Japan does nothing. U.S. enters in Summer 42 on roll of 6, Fall 42 on 5-6, etc., Summer 43 and thereafter on 2-6. U.S. naval combat modifier becomes + 2. 2.: Japan attacks Russia. U.S. enters in Spring 42 on roll of 6, Summer 42 on 5-6, etc., Spring 43 and thereafter on 2-6. Free Russian builds (15.6) are not allowed; Russian force pool is permanently reduced by five 3-3s. U.S. naval combat modifier becomes +2. 3-6: Japan attacks only British/Dutch possessions. U.S. enters in Summer 42 on 4-6, Fall 42 on 3-6, Winter 42 and thereafter on 2-6. Note: Common to all rolls: U.S. may begin to build SW in a given YSS if she is already in the war or succeeds in entering in the Spring turn immediately following that YSS. U.S. may always begin to construct force pool units and to make BRP grants in Spring 42; but limits until entry are 27 BRPs/turn on construction, and 20/turn, 60/year on grants. |