Usage of this module and its expansions require that you own a hard copy of the game. For non-module related questions, please refer to the rules included with your game.
For updates, support, expansions, and other Carcassonne modules visit http://carcassonne.locehilios.com/.
The Message Window
![]() | The message window is where all messages concerning the game are printed, and allows you to chat with your opponents. You can not hide the message window. |
The Tile Stacks
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The tile stacks are where you draw tiles from during the game. There's a "Draw" stack (for selecting a new tile), and "Bonus" stack (for selecting a bonus tiles), and a "Stage" stack (to hold newly drawn tiles). The start tile also begins on the "Stage" stack.
You can toggle the tile stacks display by clicking on the tile stacks button, ![]() |
The Scout Stack
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The Scout tiles are in a separate window. If using "The Scout", before the game begins players draw their scout tiles from the "Scout" stack to their supplies.
You can toggle the scout stack display by clicking on the scout button, ![]() |
The Game Window
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The game window contains the scoring track and player supplies. To access the various players' supplies, click on the tab for their color.
You can toggle the game window display by clicking on the game window button, ![]() |
The Table
This is the area in which tiles are placed into play. There is a visible grid on the table which shows you where tiles will be placed. A square is shown in the center of the table (to indicate where to place your first tile). The "zoom" of the table can be modified by clicking on the zoom buttons. In addition the "Overview" button will toggle the display of the table overview (which can be helpful during large games).
You can not hide the table.
A player generally begins their move by dragging a tile from "Draw" stack to the "Stage" stack. (At the beginning of a game the start tile already exist in the "Stage" stack) Placing the tile in the "Stage" stack allows opponents to view the tile as the player contemplates how they will place the tile. After contemplation, the player drags the tile from the "Stage" stack to the Table. On the table, tiles will automatically snap to the visible grid. Once on the table, tiles can be rotated via the right-click menu or by pressing CTRL-[ and CTRL-]. Once a player is satisfied with the position and orientation of their tile, they "place" the tile via the right-click menu or by pressing CTRL-P. Once placed, the tile will have a thick red outline. This outline always surrounds the most recently "placed" tile. Once a tile is "placed" it can not be moved or rotated. If a tile is "placed" in error, click on "Undo" twice, reposition it, and then "place" it again.
Often after placing a tile, a player is allowed to place a piece onto that tile. To do so, drag the piece from the game window to the table. Player's meeples (followers) have two positions; standing and lying down
. Generally, players indicate a meeple is used as a hunter by changing the position of the meeple to it is clear the meeple is in the field, and not on some other feature. Change a meeples position via the right-click menu or by pressing CTRL-L.
When features are scored, pieces can be returned to their owner's supplies via the right-click menu or by pressing CTRL-A.
When a player has finished their move, the easiest way to signal that is pressing the "Done" button or by pressing CTRL-D.
Shift the table by using the arrow buttons
, or by pressing CTRL and any of the arrow keyboard keys.