Commands & Colors: Napoleonics (Standard format) Version 5 Change Log - issue numbers refer to https://github.com/riverwanderer/ccnapoleonics Version 5.0.0-beta8 (Module Checksum: 8fcc3de5) 146 Fix Retire & Reform causing infinite loop. 147 Allow Phase 2 (Order/Move) actions until first combat die roll. Version 5.0.0-beta7 (Module Checksum: ed2b97cb) 088 Fix stream setup in scenario A314 (momentum advance allowed). 089 Improve Charge if Charged integration with Combat Assist. Also improve Move Assist for retreats. 127 Paper Strength counter stacking - improve user experience. 132 Choose a Scenario (File menu option) renamed to Scenario Browser. 133 Automate Infantry Inspired Leader. 134 Version checking fails with double-digit Vassal numbers. 137 Hover-aid symbols not initialising. 138 Attached Leader causing orders error alert. 140 Paper strength counters not allowing manual delete. 141 Fix Artillery Reposition showing incorrect move icons. Also non-combat TC validation relaxed for off-turn player prior to new turn's Command card play. 142 Stop offering Square & Retire commands to active side from Combat Assist Side Bar. 143 Off-turn side should not trigger a Soft Reset error message on F5. 144 Add indication for "offline" mode. 145 Sc A316: initial French banners added. Version 5.0.0-beta6 (Module Checksum: 54cab027) 130 End turn button reorg in beta5 caused F12 to be ignored on French side. 131 Hover-aids were automatically switching off at end of turn & F9 toggle-key wouldn't refresh settings from Preferences-Game Options. Version 5.0.0-beta5 (Module Checksum: 788e570c) 104 Fixes to Cavalry Bonus Combat issues. 124 Auto-order Assault was marking some units "No Battle". Leader component of Grande Manoeuvre ordering logic was not checking GM play. 126 Animate card draw (when auto-switching) & card play (Solitaire only). 127 Paper Strength counter stacking. 128 MacOS Cmd+V will reset combat state on selected pieces. 129 Reorganise end turn & card action buttons in the hand windows. Version 5.0.0-beta4 (Module Checksum: 612e130c) 122 Custom Refresh GHK to fix cards already in hand won't play after a Refresh due to change to FromSide in beta3. Temporary fix for beta testing only. 123 Fire & Hold displays orders available when orders have been auto-allocated. Version 5.0.0-beta3 (Module Checksum: d2c044d9) 087 Fix false error icon from Take Command fixed. Also now works for "Any Section" too. Note: Take Command by section validates leader position and total count, only. 099 Leader Unit Reform action was malfunctioning after re-implementation (as Tactician card marker). 100 Offline mode was reset to online when another player joined or re-joined the game. 101 Victory Banner removal message was missing side name. 103 Click-o-Matic works in central area of an underlying, stacked unit or garrison marker. 105 Grande Manoeuvre now marks units "No Battle" for all movement distances. The first order is treated normally, until a second order is issued. 107 Attempt fix to occasional scout draw stacking by checking the number of cards at the exact target location. 108 Manual reclaim of square card during UnSquare action would reset the turn phase, preventing order & combat commands from working. 109 Re-enable hover-aids throughout a turn. Mitigated by disabling hover aid over a marker. 110 Game stats was counting "return melees" the wrong way around. 111 Offline mode initialization is now more robust across side changes. 112 Square battle phase now skipped when battle dice is less than zero. 113 Paper-strength counters weren't working when dragged in a stack to target unit. 114 Cossack once again not subject to Forest terrain dice reduction. 116 Consolidate module constants into Global Translatable Messages (internal maintenance). 117 Square setup not working in scenario B012. 118 Two Order Assist false-alarms fixed. Alert icon modified. 120 Light Infantry Skirmish (Tactician Card) marker was not working. 121 "No Battle" automatic action restored to unit movement assist feature. Version 5.0.0-beta2 (Module Checksum: 6bdfedc5) [fix] Beta releases will respect Welcome Message preference. [ui] Offline player may click to discard own played card. Ref #97. [fix] Github release type tags corrected. Ref #98. [ux] Interim release messaging improved. [ux] Vassal version dependency check added to side selection. [fix] Credits list updated. Version 5.0.0-beta1 (Module Checksum: 13cb62b4) Help features: - New tutorial game, fully annotated. - Links to video tutorials (Youtube). - Updated Reference Manual. - Module Shortcuts player aid updated. Any new Ctrl+ hotkeys are mirrored with a Cmd+ variant, so Mac users can use either. - Module iconography player aid added. - Game stats provided on a Player Aids panel, reportable into chat window for export. - Cossack in-game player aid corrected to show movement into Forest allows battle (source: Official FAQ). - In-game player aids disabled after Command card play. To override, press F9. Scenario configuration: - Scenario setup is configured through Scenario Options (file menu); covering cards, counters and some special rules. - Terrain tile rotation commands optimised. - Legibility of scenario name label improved. - File size mitigation: optimised card and block reporting and removed redundant game counters. On deck choice, remove unused deck(s). Game startup: - New game deck & expansion 5 rules choices may be pre-selected in Preferences. - Smoother startup - observer can select deck and side-randomiser remains available where applicable. - Mother Russia startup integration, including result-specific Paper-Strength counters and an improved Fieldworks widget. Card Play: - Tactician card edge low-lighting extended to provide comprehensive indication of when the cards are eligible to play for their normal action. - Tactician card marker is applied to piece when a Tactician card has been played on it (normally automatic). - Guerrilla Action counter improvements: playable by Solitaire even after card is discarded, opposed games get a reminder widget on the played card, counter plays to card and integrates with End Turn. Order Assist: - Cards play to section where applicable. - Force March Widget to select section. - Auto-ordering (for most cards). - Order count and section tracking (sections aren't tracked for multi-section cards). - Ordered unit highlighting gives a better view of the piece itself. Move Assist: - Movement clears Attack marker when no target is set - Movement "No Battle" and Stop effects displayed on blocks. - Support for cavalry breakthrough. - Infantry Garrison command option integrated with Infantry movement from a building hex. Full-featured Combat Assist integrated with Combat Markers: - A Combat Assist Widget provides status and, optionally, control during the key steps of the combat process. - Battle Dice, Hits & Retreats are automatically calculated. - Hits can be applied & Flags ignored by clicking on icons. - Combat Assist works in parallel to conventional operations. The player use or ignore the feature at their discretion. - Card features such as bonus dice and first strike are fully integrated. - All game rules are supported (Squaring, Retire & Reform, Combined Arms, Grand Battery) - All unit and terrain types are supported, including published Special Scenario Rules covering terrain - Fieldworks are fully supported for melee combat and, with a possible manual adjustment, for ranged. - The player who normally takes an action (such as rolling dice) may click on icons or on the Combat Assist Widget to take that action. - Hotkey F5 provides the same effect as clicking on the Combat Assist widget. Also: Ctrl+C / Cmd+C and Mac keypad "clear" key are synonymous with F5. - Combat Assist side bar provides indicators for pending Side, Command Card bonus, Retire & Reform, Squaring, Iron Will, Fieldworks/Clear status (where needed) & Charge if Charged mode. Also provides "auto chat" feature for agreeing or modifying die rolls. - Leader Casualty Check messaging improved. - Legacy Ctrl+hits hotkeys over-rides Combat Assist. - Decline Battle & Retire & Reform offered from Combat Markers. - Supports combat by off-turn player until active player plays a Command card. End Turn: - Comprehensive, single button end turn. - Simplified player hand toolbar, retaining special rule options. - Card draw buttons include empty deck checks. Scenario updates: - BH01-03, JH01, PD01, PD04, PMxx, WOxx updated per CCN fan-site (TC allowance). - M501 restored auto block removal. - PM01 updated for combat assist. Miscellaneous features: - Player Hand "squaring" button changed to match game icon (significant internal changes for maintainability, using Vassal 3.7 features). - Improved Click-o-Matic - especially for Combined Arms / Grand Battery and supported off-turn combat. - Minor Counter improvements (click for context menu etc). - Improvements to Attached Leader command pass-through. - Army piece command menu simplified. - Optional flag markers will distinguish Russian and Prussian pieces from French. - Victory Banner track & markers improved and cleaned up, removing v3 compatibility.