Air-Air and Air-Sea Combat Result Table (2 dice)
 
Strength Difference
 
Roll -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 Roll
1 I I E E E E E E E E E E E 1
2 I I I E E E E E E E E E E 2
3 R I I I E E E E E E E E E 3
4 - R R I I E E E E E E E E 4
5 - - - R I I E E E E E E E 5
6 - - - - R I I E E E E E E 6
7 - - - - - R I I E E E E E 7
8 - - - - - - R I I E E E E 8
9 - - - - - - - R R I E E E 9
10 - - - - - - - - - R I E E 10
11 - - - - - - - - - - R I E 11
12 - - - - - - - - - - - R I 12
Notes
E: Eliminated, unit removes to the replacement pool after returning fire.
I: Inoperative, unit becomes inoperative for the rest of the round after returning fire.
R: Retreat, unit retreats to a friendly base after returning fire.
-: No Effect.
Strength difference larger than +7 is resolved as +7. Difference lower than -5 is automatically no effect. All attacking units are moved to the replacement pool.
Dive Bomber on air to sea combat enjoys a modifier of -1. Units with at least half of the unmodified total attack strength are moved to the replacement pool. Remaining attacking units are retreated by the owning player up to its MP / 2 (rounds up).
Unready air or sea units suffer from first strike disability. Attacker retreats each of his units up to its MP / 2.