Ground Combat Result Table
Roll 1:4 1:3 1:2 1:1 3:2 2:1 3:1 4:1 5:1 6:1 7:1 8:1 9:1 Roll
0 AE AE AE AE AH AH AR CI EX HX HX DR DH 0
1 AE AE AE AH AR AR CI EX HX DR DR DH DH 1
2 AE AE AH AR AR CI EX HX DR DR DH DH DE 2
3 AE AH AR AR CI EX HX DR DH DH DE DE DE 3
4 AH AR AR CI EX HX DR DH DH DE DE DE DSR 4
5 AH AR CI EX HX DR DH DE DE DE DE DSR DSR 5
6 AR CI EX HX DR DH DE DE DE DSR DSR DSR DSR 6
7 CI EX HX DR DH DE DE DSR DSR DSR DSR DSR DSR 7
CI Both sides hold their positions in a stalemate without any loss.
AE All attacking units are moved to the replacement pool.
AH Units with at least half of the unmodified total attack strength are moved to the replacement pool. Remaining attacking units are retreated by the owning player up to its MP / 2 (rounds up).
AR Attacker retreats each of his units up to its MP / 2.
EX Move all units of the side with lower unmodified combat strength to the replacement pool; the other side removes at least the same number of combat strength. Combat strength refers to the attack strength for the attacker, defense strength for the defender.
HX Move all units of the side with lower unmodified combat strength; the other side eliminates at least half the number of combat strength.
DR Defender retreats each of his units up to its MP / 2.
DH Units with at least half of the unmodified total defence strength are moved to the replacement pool. Remaining attacking units are retreated by the owning player up to its MP / 2 (rounds up).
DE All defending units are moved to the replacement pool.
DSR All units of the defender are removed from map and cannot be replaced again. Japanese units are eliminated instead of surrendered.