Scenario 5

 

Guadalcanal

 

Time: 0600, 12 November to 1200, 15 November (79 turns)

Weather: Scattered Clouds

 

Allied Order of Battle

CV Enterprise

BB South Dakota

BB Washington

CA Northampton

CA Pensacola

CA Portland

CA San Francisco

CL Atlanta

CL Helena

CL Juneau

CL San Diego

23DD, 1PG, 7AP, 12SS

Sea Based Planes: 3 Avenger, 10 Dauntless, 13 Wildcat

Land Based Planes at Espiritu Santo, Henderson and/or New Caledonia: 3 Avenger, 12 B-17, 8 Catalina, 12 Dauntless, 2 Hudson, 1 P-39, 9 Wildcat

Land Based Planes at Australia, Gili-Gili and/or Port Moresby: 4 A-20, 9 B-17, 20 B-25, 20 B-26, 4 Beaufighter, 4 Beaufort, 2 Catalina, 2 Hudson, 5 P-38, 24 P-40

 

Allied Ships’ Starting Positions

  1. 7 AP, CA Portland, CA San Francisco, CA Pensacola, CL Atlanta, CL Juneau, CL Helena, and 1 PG ( and any number of DDs) must begin at Henderson.
  2. All other ships do not begin the game on the map but enter on the south edge of Sector VIII at 0100 on 13 November.

 

Japanes Order of Battle

CV Hiyo

CV Junyo

CAV Tone

BB Haruna

BB Hiei

BB Kirishima

BB Kongo

CA Atago

CA Chokai

CA Kinugasa

CA Maya

CA Suzuya

CA Takao

CL Isuzy

CL Nagara

CL Sendai

CL Tenryu

37DD, 11AP, 12SS

Sea Based Planes: 6 Kate, 2 Jake, 3 Pete, 12 Val, 14 Zero

Land Based Planes at Buin, Buka, Buna, Gasmata, Kavieng, Lae, Rabaul, Shortland and Truk: 20 Betty, 2 Emily, 3 Kate, 4 Mavis, 2 Nell, 2 Rufe, 9 Val, 30 Zero

 

Japanese Ships’ Starting Positions

  1. CA Chokai, CA Kinugasa, CA Suzuya, CA Maya, CL Isuzu, CL Tenryu, 11 AP, and 17 DD must begin at Shortlands.
  2. All other ships must begin within 4 hexes of Ontong Java Atoll.

 

Special Rules – Allied Only

  1. All Allied ships and bases have radar.
  2. CV Enterprise has a Ready Factor of 6.
  3. Allied APs may only unload in the Henderson hex.
  4. During day turns Henderson may repair two hits per turn.

 

Special Rules – Japanese Only

  1. Japanese bases Rabaul, Gasmata, Lae and Shortlands have radar.
  2. Japanese APs may unload in any Guadalcanal hex except Henderson.
  3. Japanese sea based planes have their BHT reduced by 1 for all types of combat.
  4. BBs Hiei and Kirishima are armed with special HE shells. In gunnery combat their Gunnery Factor is reduced to 8 but in Bombardment Combat their Gunnery Factor is increased to 16.

 

Optional Extra Planes

  1. Allied: 4 Avenger, 5 B-26, 1 Hudson, 8 P-39, 4 Wildcat if any Japanese TF is observed in Sector V or VIII. May take off armed from Espiritu Santo or Australia on the turn after observing the TF.
  2. Japanese: 10 Betty and 20 Zero if any Allied TF is observed in Sector I or II. May take off armed from Truk on the turn after observing the TF.

 

Special Victory Conditions

  1. Automatic Victory Level: 100.
  2. The player who unloads the most points receives 50 points at the end of the game.
  3. If the Japanese player unloads 100 points, the game ends immediately and he wins.