The Future

 

Like any vassal mod, 3.4 is naturally evolving over time along with the Vassal engine that drives it.

It is expected that future releases will see more accurate reporting of actions over what currently exists with the use of custom java classes.

No attempt however will be made to provide an A.I to run the game for players and implement the rules and/or prevent players from performing illegal actions. This is contrary to the whole purpose of the Vassal engine. It is for players themselves that own this game to enforce the rules.

 

An attempt was made (and currently ongoing) to add random scenario selection (and predefined setups where dictated) for advanced players via Scenario dice and as per the Scenario matrix provided on the back pages on Desert War.

However after tabulating each scenario (A thru X) for each possible historical match up (see table below) and then filtering down through each possible deck environment (std,urban,desert,jungle) as well as applying day/night conditions, the spreadsheet produces 2338 possible scenarios. Suffice to say this is quite simply too large of a database to put into the mod at this time and will need to be resolved with the use of custom classes also most likely. In the event that that this feature is ever resolved it will most likely be made available in the form of a mod extension

 

Nationality historical match ups

 

Nation

Germany

Japan

Italy

U.S.A.

Britain

Russia

France

Finland

Germany

--

N

1

2

2

1

2

N

Japan

N

--

N

3

3

1

3

N

Italy

1

N

--

2

2

1

2

N

U.S.A.

2

3

2

--

N

N

4

N

Britain

2

3

2

N

--

N

4

N

Russia

1

1

1

N

N

--

N

1

France

2

3

2

4

4

N

--

N

Finland

N

N

N

N

N

1

N

--

 

1 = Standard, Urban, Winter decks only

2 = Standard, Urban, Desert, Winter decks only

3 = Standard, Urban, Jungle, Winter decks only

4 = Standard, Urban, Desert, Winter decks only. French are considered Vichy

 

Consideration is also under way to add more charts / tables as well as other nationalities, seasonal terrain graphics (and accompanying variant rules i.e. winter/standard deck) and other variations that seem plausible to enhance the game players experience.

 

Any other suggestions to improve upon the game are more than welcomed.

Many thanks to Torvald for starting the mod and laying the groundwork for 2.0 and 3.0 and Rodney Kinney for providing an excellent program and of course AH for making such a neat, simplistic yet fun game in the 1st place.

 

Enjoy!