Starting a New Scenario
- Load a Scenario Setup
- Review Scenario Notes
- Fixed Setup Forces
- Variable Setup Forces
- Hidden French AT Gun Setup
- Reinforcements
- Holding boxes
- Setup Complete
From the File menu, select Scenarios, then a specific scenario:-

Open the Notes Window using the
notes button.
Review the scenario notes. These notes are the same as those included in the Exclusive rules, with Errata applied.

Units of both sides that start the scenario in a specific hex are already in place on the map,
along with any associated IP or Entrenchment counters, as per the Scenario Notes.
All markers are distributed to the different status windows.
Units that have a variable setup can be found in the Scenario card for each Division. Open the
Scenario Cards window using the
button.
There is one tab for each of the 4 Divisions in the game. Divisions that do not take part in the
scenario have an empty card. Divisions with forces taking part
in the scenario have a card similar to this :-

This shows part of the Variable setup forces for the French for this scenario. These units must be manually
deployed by the Allied player by dragging the units from the Scenario setup card and dropping them onto the
main map, following any setup instructions. The instructions are from the Scenario description in the
Exclusive Rules. The coloured stars are used to easily find the specifically named hexes on the map. The map is marked
with similiarly coloured stars.
Some the scenarios require the French player to 'hide' his AT gun setup. Included on the Frech Scenario card are
the correct number of Anti-tank guns and 'Dummy' counters. The French player should 'hide' the gun and dummy counters
by using the 'Hide Gun' command. This obscures the guns so that the German player cannot see them. NOTE The French player
should NOT do this while creating a Log File or while the German player is also connected to an online game. Once the
counters have been 'hidden', they can be distributed as per the scenarion rules. 'Hidden' guns have two additional commands for
the French Player: - 'Hide Gun' which will now reveal the gun and 'Peek' which will briefly show them what the real
counter is. Note that while hidden, the German player cannot identify what the real counter is.
Reinforcements are stored on the scenario card, sorted into date, time of arrival and arrival location, ready for deployment
when the correct game time is reached. Reinforcements are deployed manually by drag and drop from the scenario card to the
main map.

Note that where a formation appears for the first time as a reinforcement, the stack includes
the Activation Chit for that Formation. The Activation Chit should be moved to the
'Available' chits box on the Activation window.
For information on the special features built into the Vassal TDC module to support play, see the Special Features
item on the Help menu.