No Question of Surrender - Special Features




Manipulating Counters

All Counters have a context-sensitive menu accessed by right-clicking on the counter. Some commands are grouped into sub-menus. Keyboard shortcuts are displayed for each command and can be used instead of using the menus.




General Commands

Movement Submenu

Combat Submenu

Engineering Submenu

Artillery Specific Commands

Commands specific to counters with Organic Transport




Popup Information Display

Holding the mouse steady over a stack of units activates a popup window showing a zoomed in view of the counters in the hex:-



The units are displayed with from the bottom unit at the left, in order to the top-most unit at the right. Above the unit display is a line of text showing:- Holding the mouse steady over an empty hex will display the Hex reference and the terrain.


Out Of Command Status and Troop Quality Modifiers

Whenever a counter is selected by clicking on it, or by dragging a box around it, the outline of the counter is highlighted in a thicker black border to show that it is current selected. The counter on the right has been selected:



If the counter is Out of Command when selected, then the counter is instead highlighted in a thick red border with a thin red diagonal:



The "-1" label to the right of the Troop Quality is a reminder that Troop Quality is reduced by -1 whenever a unit is out of command. The Troop Quality Modifier status takes into account the following modifiers:-

The 3 labels down the left hand side in this example show how modifiers to the Fire, Assault and Defence values are displayed. These modifiers take into account:-


Additional Map Markers

Marker
Description
V
Marks a hex referenced in the Victory Conditions
  Various coloured stars mark hexes mentioned in the Scenario Cards.



No Entry Areas



Sections of the map that are out of play to all units from a particular side are marked with a label and gray cross-hatch shading.


Artillery Parks



The two artillery Parks are located off the top-right of the main map.


Charts



The various charts required for play are accessible by clicking on the Charts toolbar button.


Notes



Click on the Notes button to open the Notes display. There are four different kinds of notes.
  1. The Scenario notes section is pre-loaded with the complete instructions for the scenario from the Exclusive Rule Book
  2. The Public notes section is empty at the start of the scenario. Players can type notes into this section and they are shared between all players, and saved when the game is saved..
  3. The Private notes section is similar to the Public Notes, except that each player has their own personal copy. The notes are saved with the game, but no other player gets to see your Private Notes.
  4. The Delayed notes section is drop-box for secret information that must be recorded at the start of the game, and then revealed to your opponent at a later time. This feature is not generally used in NQOS, but may be useful for custom games. Click on the New button to create a new Delayed note and give it a name. Click Ok, then Save. The note will be saved along with game and your opponent will be able to see the name of the note, and the time it was created, but cannot see the text of the note until you click on the Reveal button. Once created, a Delayed Note cannot be edited, changed or deleted by either player.


Turn Track



Move the Date, Time and Weather markers around the turn track as required.


Activation Chits and Activating Units



The Activation window is the core of NQOS. Activation Chits for the various Armies, Divisions and Formations in the scenario are made available for use in the scenario setup, or as reinforcements as the associated troops enter the game. Selected chits are randomized in the Coffee Mug and drawn out one by one to dictate the order of play. The Activation board contains a number of different parts: At the end of a turn, one of the players can click the Refill Mug button to distribute the Used Activation Markers ready for the next turn: As well as manipulating the chits manually, you can use the right-click menu available on each chit
When activated, units belonging to the same formation or division as the chit are clearly marked with a Yellow Highlight:

This allows you to easily see where the currently active units are on the board. The Green highlight indicates an activated unit that has used its Action. Moving a unit, or issuing it commands that represent actions (Such as building an Impoved Position or entering Column Mode) cause the highlight to automatically change from Yellow to Green. If you need to manually may a unit as having done its action, use the 'Mark Action Done' command on the individual counter.

At the end of the Activation, use the Deactivate All button to remove all activation highlights.


French Supply status



Move the supply marker to record the current French Supply Level. The location of the marker is used by the Troop Quality Modifier display to display the correct Troop Quality modification based on the current supply level.


Command and Dispatch Point Tracks



Use the Command and Dispatch markers to track the current level of Command and Dispatch Points for each Division. The Location of each marker on the track represents the number of points currently available. The rate at which the Division gains extra points is indicated on the lower right-hand corner of each marker.


Events



Events in Scenario are tracked in the Events Window. Each of the 10 possible events has a separate section. Clicking on the 'Available' button next to an event changes ot from blue 'Available' to green 'Active' to show that that event is currently in effect.

Some events have an additional counter that comes into play when the event comes in to effect. These are stored to the right-hand side of the board.

Clicking on the Active button will casue the status to either go back to Available for events that can occur multiple times, or to a red 'Used' status for events that can only occur once.

When the Wrong Ammo event becomes active, all French artillery automatically receive a Wrong Ammo marker. When it becomes Used, the Wrong Ammo markers are automatically removed.

Whem the Italian Artillery Leader Killed event is active, all Italian Artillery units will show a -2 modifier to their TQR.


Scenario Cards - Variable Setup, Holding Boxes, Reinforcements



The Scenario Card toolbar button opens a window containing the scenario cards. There is one card for each of the 4 Divisions represented in the game. The scenario cards are specific to the particular scenario.

For Divisions that are not deployed in the current scenario, the scenario card is blank.

For Divisions that are deployed, the card contains all the counters needed to complete the scenario. Cards have seperate sections for :-


Graveyard



Units in NQOS cannot be Deleted directly from the main map board. Use the Movement -> Graveyard (Ctrl-G) command to move destroyed units to the Graveyard map. Once in the Graveyard, units can be deleted if necessary.


Unit Inventory



Display a unit summary inventory. Units are broken down by map, then side, Division, then Formation. Clicking on a unit will scroll the map to show the unit if the map is open. You can right-click on a unit on the inventory screen and issue commands to the unit.


Save Image of Game

Click on the Camera toolbar button and select a file name to save an png image of the current map with all of the counters on it.


Map Overview

The Map Overview button displays a small-scale image of the entire map and draws a rectangle indicating size of the current view screen. Click on the small screen image to move the view screen around. Click on the Map Overview a second time to hide the overview map.


Zoom Map

Click on the Zoom buttons to zoom the current map in and out. The main map has 7 zoom levels defined, and starts at zoom level 3.


Hide Counters

Use the Hide Counters button to temporarily hide all of the counters on map to enable you to examine the map terrain. Click again to make the counters reappear. This has no effect on what your opponent sees.


Deactivate All

The Deactivate button deactivates all units on the map, removing any remaining Yellow (Activated) or Green (Action done) highlights.


Line of Sight



Clicking on the Line of Sight button causes all counters on the map to become transparent, revealing the terrain beneath. Click and drag from one hex to another to draw a Line of Sight thread from the center of the start hex to the center of hexes that you move the cursor over. The range is displayed near the target hex. The Line of Sight thread will stay visible until you click on the map. Refer to the Line of Sight rules to determine if Line of Sight is blocked between the two hexes.


Moved Marker and Movement Trails



When a unit is moved, it is marked with a small yellow marker in the middle right of the counter. To clear all moved markers on all units, click the button on the toolbar.



Use the Movement -> Movement Trail (Ctrl-T) command to display a trail showing where the unit has moved since the last time the was clicked.