Pay attention to messages in the chat. Messages in green are fully automatic actions taken by the module. Messages in red are semi-automatic actions taken by the module, but which requires the some user actions too.
Fully automatic actions are
Semi automatic actions are
Alt-A
).Ctrl-I
to mark a unit as isolated) . Ctrl-F
to mark a unit as back in
supply).Alt-T
to move forward, Alt-Shift-T
to
move backward), to keep track of the turn and phases. The
module will take some appropriate actions (see above).
Note that game turn marker cannot be moved by hand. Only the
turn track interface will allow movement of the game turn
marker.
Be carefull with moving backward in phases and
turns. The automatic actions above are agnostic to the direction
of "time".
Alt-+
and Alt--
) to adjust the number of RPs. The module
will automatically adjust the number of RPs available in the
reinforcement phase.
You can also use the right-click context menu on the ×1
counter to adjust by ±7, for example when expending RPs to
replace units.
There is one marker to replace tens of RPs (e.g., 0, 10, 20), and
another for ones of RPs (e.g., 0, 1, 2, ..., 9). For example, to
indicate a faction has 23 RPs, the "×10" marker
is placed in the "2" slot and the "×1"
marker in the "3" slot. Ctrl-Shift-G
) to load the initial
Axis setup.Ctrl-Shift-A
) to load the Allied
setup.Alt-S
) shows all units divided by supply
status (with isolated marker). Use this to quickly find units
that may need checking. Note that the module cannot by itself
figure out the supply status of a unit. This must be checked by
a player. However, once you have flipped a unit because it is
out of supply, then the above turn actions will take care of most
of it for you. Note, the factions should flip units back face-up
(In supply context menu, or Ctrl-F
) in their
Combat phases if a unit has come back into supply.
Otherwise, it will automatically be eliminated. Ctrl-I
). This can only happen in the
supply phases.This VASSAL module was created from LATEX sources of a Print'n'Play version of the D-Day game. That (a PDF) can be found at
https://gitlab.com/wargames_tex/afrikakorps_tex
where this module, and the sources, can also be found. The PDF can also be found as the rules of this game, available in the Help menu.
The original game was release by the Avalon Hill Game Company.
This work is 🄯 2022 Christian Holm Christensen, and licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0
or send a letter to