Arkham Horror
Rules for Vassal
Main >> The Game Turn >>Phase 1:Upkeep>>Phase 2:Movement>> Phase 3:Arkham Encounters >>Phase 4:Other World Encounters>> Phase 5:Mythos
During the Arkham Encounters Phase, each player whose investigator is in a location (not a street area or Other World area) must take one of the following actions. The action the investigator must take depends on whether his location contains an open gate or not.
1. No Gate
If the location has no gate, the investigator has an encounter at the location. The player selects a card from the location deck corresponding to the neighborhood his investigator is in and draws a card from the deck. (By clicking the button). The player then finds the entry for his investigator's location, places the card on the game board so the other players can read it, and performs any actions indicated by the card text. Note that the card may indicate that "a monster appears," in which case the investigator must either evade the monster or fight it. Once the player has resolved any actions indicated by the card, he returns the card to the location deck (via a right-click command, or by dragging).
Monsters and gates cannot appear in sealed locations, even if this is directed by the text of a card.
Monsters that appear as the result of a location or gate encounter never remain on the baord after the encounter is resolved. If an investigator evades such a monster, return it to the monster cup.
Example: Amanda Sharpe is at the Historical Society in Southside, so she draws a card at random from the Southside location deck and looks at the entry for the Historical Society. According to her card, a janitor offers her a ride to the Woods. If she accepts, she moves to the Woods and has another encounter there. | ![]() |
2. Gate
If the location has a gate, the investigator is drawn through the gate. He moves to the first area (the left area) of the Other World indicated on the gate marker.
Exception: Once an investigator has entered a gate and returned to Arkham, the player places an explored marker on his marker via the right-click menu. While he remains in the gate's location, he is no longer drawn through the gate, but may instead try to close or seal the gate. If the investigator leaves the location before the gate is closed or sealed, remove the explored token. If the investigator returns to the location later in the game, he will again be drawn through the gate. He must resolve the Other World Encounters Phase again before he can return to the location and attempt to close or seal the gate.
Important: If an investigator is drawn through a gate that appears as a result of an encounter (such as "A gate appears!" or "A gate and a monster appear!"), then he is delayed, just as if he had been drawn through a gate in the Mythos phase.
Example: Amanda Sharpe is at The Witch House, but there is a gate leading to Yuggoth there. Since she doesn't have an explored marker on her marker, she is drawn through the gate to the first area of Yuggoth. | ![]() |