Arkham Horror
Rules for Vassal
Main >> The Game Turn >>Phase 1:Upkeep>>Phase 2:Movement>>Phase 3:Arkham Encounters>> Phase 4:Other World Encounters>>Phase 5:Mythos
During the Other World Encounters Phase, investigators in Other World spaces have encounters there. The Other World spaces on the board are marked with circular icons of different colors. These colored circles are called encounter symbols. When an investigator has an Other World encounter, they player draws cards from the gate deck, one at a time, until he draws a card whose color matches one of these encounter symbols. Gate cards that do not match a color of the encounter symbols are placed in the gate discard deck.
Once the player has drawn a gate card that matches an encounter symbol's color, he lays it on the game board so other players may see it. If there is a specific encounter for the Other World his investigator is currently in, he performs any actions indicated by the card text. If there is no specific encounter listed, the player performs any actions indicated in the "Other" section of the card.
Example: Amanda Sharpe is at the City of the Great Race, which has a yellow and a green encounter symbol. She begins drawing cards from the gate deck. The first card is red, so it cannot be encountered at the City of the Great Race. The player discards it and draws again. She draws a blue card this time and again discards it. Finally, she draws a green card and examines it to see if it has a specific City of the Great Race encounter. It does, so she follows its instructions. | ![]() |
The card text of an Other World encounter may result in a monster appearing, in which case the investigator must either evade the monster or fight it. Once the encounter is resolved, the player discards the card to the gate discard deck.
Monsters that appear as the result of location or gate encounters never remain on the board after the encounter is resolved. If an investigator evades such a monster, return it to the monster cup.