Arkham Horror

Rules for Vassal

Main >> The Game Turn >>Phase 1:Upkeep>> Phase 2:Movement >>Phase 3:Arkham Encounters>>Phase 4:Other World Encounters>>Phase 5:Mythos

During the Movement Phase, each player takes one of the following two movement actions, depending on whether his investigator is in Arkham or an Other World:

Arkham Movement

or

Other Worlds Movement

The two types of investigator movement are described below.

Arkham Movement

If the player's investigator is located in Arkham (i.e., his investigator marker is in the town area of the game board), he receives movement points equal to his Speed value, as found on his investigator sheet. A player may spend one movement point to move his investigator from one board area to another, so long as the two areas are connected by a yellow line on the game board. One movement point allows an investigator to move from a location to a street area, from one street area to another or from a street area to a location.

Locations are indicated by circular illustrations on the Arkham portion of the game board. Street areas are represented by rectangular boxes on the game board, one for each neighborhood in Arkham (for example, Miskatonic U. and Rivertown).

Amanda Sharpe starts her turn in the Graveyard, in Rivertown. Her Speed is currently 4, which gives her 4 movement points for the turn. She decides that she wants to move to Library, so her move breaks down like this:

  1. 1 movement point to move from Graveyard to the street area of Rivertown.
  2. 1 movement point to move from the street area of Rivertown to the street area of French Hill.
  3. 1 movement point to move from the street area of French Hill to the street area of Miskatonic U.
  4. 1 movement point to move from the street area of Miskatonic U. to Library.

 

Evading Monsters

Locations and street areas that contain monster markers may affect an investigator's movement. Each time an investigator attempts to leave a location or street area occupied by one or more monster markers, the investigator must either fight or evade each of the monsters there. Likewise, if an investigator ends his movement in a location or street area occupied by one or more monsters, he must fight or evade each such monster.

If the investigator fails to evade a monster, the monster immediately deals its combat damage to him and he immediately enters combat with it.

Once an investigator begins combat with a monster for any reason, his movement is over. Regardless of whether or not he wins the battle, the investigator loses the rest of his movement points and must remain where he is.

Picking Up Clues

Any time an investigator ends his movement in a location that contains Clue tokens, he may immediately take any or all of those Clue tokens. The investigator may not take any Clue tokens if he merely moves through the location and continues his movement: He must end his movement in the location containing Clue tokens.

Other World Movement

Other Worlds are represented by the large circular spaces along the edge of the game board. These spaces represent bizarre locales, strange dimensions, and alternate worlds that figure prominently in the mythos. Players typcially enter these worlds by exploring gates.

Note that each circular space representing an Other World is bisected by a prominent line: The areas to the left and right of this line are the two areas of the Other World.

If an investigator is in an Other World at the beginning of the Movement Phase, he receives no movement points. Instead, his movement depends on whether he is in the first (left) or second (right) area of the Other World.

Example: Amanda Sharpe is in the first area of Celeano. During her movement, she moves to the second area of Celeano. During her movement next turn, she returns to Arkham, moving to any location with an open gate to Celeano and placing an Explored Marker on her piece by right-clicking on it. Example: Amanda Sharpe is returning to Arkham from Celeano. She can choose to move to either location that contains an open gate to Celeano. After she does so, an Explored Marker is placed on her piece by right-clicking on her investigator marker.

 

Delayed Investigators

During the game, certain effects can cause an investigator to become delayed. When this occurs, right-click the investigator marker and select 'Delayed'. This will place a delayed marker on the investigator marker, indicated that he is delayed. Delayed investigators receive no movement points and do not move during the Movement Phase. Instead, during the investigator's Movement Phase, the player right-clicks the marker are removes the delay marker showing that the investigator is no longer delayed. On the following turn, the investigator will be able to move once again as normal.